![sharp x68000 emulator tutorial sharp x68000 emulator tutorial](https://he-1000-1975.com/wp-content/uploads/2018/11/Atari-Jaguar-6.png)
The only thing that might get a bit boring is the background which loops for the entire game, one screen in length, but even that makes sense when you consider the setting of the game (which I do not want to spoil for anyone not in the know - find out yourself). The graphics are functional, nothing too fancy here, but it has some nice boss designs and everything looks good enough to have been an actual arcade game from the mid 90's.
![sharp x68000 emulator tutorial sharp x68000 emulator tutorial](https://hyperspin-fe.com/uploads/monthly_07_2015/post-15057-0-29381500-1435865615.jpg)
Apart from the (excellent) music which was made by Ruzarin Kashiwagi, everything else was made by Yoshida Koichi himself. In fact, the original version was actually made in 1995 for for the Sharp X68000 (hence the 68K in the title), and if you look what was in the arcades around at that time it holds up well, especially since this was essentially a one man effort. I have read my fair share of more recent reviews of ChoRenSha and what many seem to forget is that this is not a release from 2001 or 2005 or whatnot, although that is the time when it became popular in the West due to the internet making Eastern doujin games available to a wider audience of players.
![sharp x68000 emulator tutorial sharp x68000 emulator tutorial](https://www.sibirskiy-oazis.ru/images/lp_118.png)
In this first article, Sven 'ptoing' Ruthner takes an in-depth look at Yoshida Koichi's classic shmup ChoRenSha68K (particularly it's undocumented features and game modes) 16 years on from it's original release.
Sharp x68000 emulator tutorial series#
In the first of a series of critical retrospective features, RGCD will be looking back at some of the classic homebrew releases for both modern and retro platforms.